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 Post subject: [TESTED] ZSNES
PostPosted: Fri Jul 13, 2007 4:15 am 
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[extra/games] Testing zsnes-1.51-i486-48.1.tgz (An emulator for the Super Nintendo Entertainment System)

http://users.zenwalk.org/user-accounts/raphael/packages/Zenwalk_4.6/zsnes/zsnes-1.5.1-i486-48.1.tgz
http://users.zenwalk.org/user-accounts/raphael/packages/Zenwalk_4.6/zsnes/zsnes-1.5.1-i486-48.1.md5
http://users.zenwalk.org/user-accounts/raphael/packages/Zenwalk_4.6/zsnes/zsnes-1.5.1-i486-48.1.dep

http://users.zenwalk.org/user-accounts/raphael/packages/Zenwalk_4.6/zsnes/build-zsnes.sh
http://users.zenwalk.org/user-accounts/raphael/packages/Zenwalk_4.6/zsnes/build-zsnes.log
http://users.zenwalk.org/user-accounts/raphael/packages/Zenwalk_4.6/zsnes/zsnes151src.tar.bz2



Regards,
Raphael


Last edited by raphael on Wed Aug 08, 2007 3:00 am, edited 1 time in total.

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 Post subject: Re: ZSNES
PostPosted: Fri Jul 13, 2007 7:07 am 

Thank you for building this!  ;)

1. The proper flags are not used
2. The slack-desc file could do with some more info

:)


  
 
 Post subject: Re: ZSNES
PostPosted: Fri Jul 13, 2007 7:12 am 
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Quote:
1. The proper flags are not used


The flags are taken care of, as the developers intended, with the --enable-release option.  This is the standard, recommended way to build this package.

Quote:
2. The slack-desc file could do with some more info


Yes, I had a bit of a writer's block...  I am looking for inspiration!



Regards,
Raphael


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 Post subject: Re: ZSNES
PostPosted: Fri Jul 13, 2007 11:42 am 

Are there any problems if you build with "-O2 -march=i486 -mtune=i686"?

And how about
Quote:
A popular Super Famicom and Super Nintendo emulator supporting SDL and OpenGL output, as well as many other advanced features.

for the slack-desc?  ;)


  
 
 Post subject: Re: ZSNES
PostPosted: Sat Jul 14, 2007 2:53 am 
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Quote:
Are there any problems if you build with "-O2 -march=i486 -mtune=i686"?


CFLAGS seem to be ignored by this package.  -march=i486 is set by force-arch=i486, and the rest of the options are set by --enable-release.

--enable-release is used to build a distribution-ready binary, that also enables the optimizations intended by the developers.  Not using the --enable-release option will create a _significantly_ slower binary, and will also generate warning messages every time the binary is run.

Quote:
A popular Super Famicom and Super Nintendo emulator supporting SDL and OpenGL output, as well as many other advanced features.


Thanks, I will put this in the new slack-desc



Regards,
Raphael


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 Post subject: Re: ZSNES
PostPosted: Sat Jul 14, 2007 5:29 pm 

raphael wrote:
CFLAGS seem to be ignored by this package.  -march=i486 is set by force-arch=i486, and the rest of the options are set by --enable-release.

--enable-release is used to build a distribution-ready binary, that also enables the optimizations intended by the developers.  Not using the --enable-release option will create a _significantly_ slower binary, and will also generate warning messages every time the binary is run.

I guess it's acceptable then.

I can't find any other flaws so this package is OK for me.  ;)


  
 
 Post subject: Re: ZSNES
PostPosted: Sat Jul 14, 2007 6:50 pm 
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Just curious... but are the CXX flags ignored as well? Some people tend to forget them. I do this to be sure:

ARCH='i486'
CPU='i686'
export CFLAGS="-O2 -march=$ARCH -mtune=$CPU"
export CXXFLAGS="$CFLAGS"

:)

Michael

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 Post subject: Re: ZSNES
PostPosted: Wed Jul 18, 2007 2:57 pm 
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Quote:
Just curious... but are the CXX flags ignored as well?


The CXX flags seem to be ignored as well.

Quote:
I can't find any other flaws so this package is OK for me.


I will add the additional info to the slack-desc, and then to FIFO we go.



Regards,
Raphael


Last edited by raphael on Thu Jul 19, 2007 2:18 pm, edited 1 time in total.

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 Post subject: Re: ZSNES
PostPosted: Mon Jul 23, 2007 10:18 pm 
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The links in the original posting have been updated with the new package.

Someone please confirm that this package is working correctly.



Regards,
Raphael


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 Post subject: Re: ZSNES
PostPosted: Mon Jul 23, 2007 10:32 pm 
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works well here!!!

tsuren

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 Post subject: Re: ZSNES
PostPosted: Tue Jul 24, 2007 10:03 am 

Deps should be
Code:
coreutils,cxxlibs,directfb,expat,fontconfig,freetype,gcc,gcc-g++,gdbm,libdrm,libjpeg,libpng,libtermcap,libtiff,mesa,ncurses,openssl,perl,sdl,utempter,xorg,xterm,zlib

to be flat.

Otherwise it's OK for me.  :)


Last edited by gapan on Thu Aug 02, 2007 10:21 am, edited 1 time in total.

  
 
 Post subject: Re: ZSNES
PostPosted: Thu Aug 02, 2007 10:23 am 

raphael, if you could please change the dep file. You could send to FIFO then.  :)


  
 
 Post subject: Re: ZSNES
PostPosted: Fri Aug 03, 2007 3:54 pm 
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Quote:
raphael, if you could please change the dep file. You could send to FIFO then.


Yes.  I have been waiting for the new requiredbuilder, in order to build the dependency file in the correct, standard way.  Zenwalk dependency files are created using requiredbuilder, therefore the dependency files for all of my packages will be created with requiredbuilder (expect for very specific exceptions).  The rest of my packages will also need to be updated with the new dependency files.

I apologize for the long wait.



Regards,
Raphael


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 Post subject: Re: ZSNES
PostPosted: Tue Aug 07, 2007 3:35 pm 
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The dependency file has been fixed.  The links in the original post have been updated.



Regards,
Raphael


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